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MotoGP in Austin?

Started by gm2, April 06, 2011, 07:03:20 AM

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triangleforge

Quote from: gm2 on April 27, 2011, 10:19:21 AM
holy crap that back straight

I was thinking the same thing - very long, almost completely straight and, unless I'm misreading the 3D diagram, mostly downhill.  :o
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OT

The more I look at it the more I agree that it's a nice F1/car course.  Turns 11, 12, and 20 mimic what those drivers experience on street courses.

But I can't see their value for MC racing - gonna create single-file, no-pass groupings...perhaps they'll 'cut off' their tips and add some curvature for the bikers....

derby

Quote from: OT on April 27, 2011, 12:32:12 PM
The more I look at it the more I agree that it's a nice F1/car course.  Turns 11, 12, and 20 mimic what those drivers experience on street courses.

But I can't see their value for MC racing - gonna create single-file, no-pass groupings...perhaps they'll 'cut off' their tips and add some curvature for the bikers....

they've said their preference is to have cars/bikes run the same course instead of building separate turns/routes for each.
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gm2

Quote from: OT on April 27, 2011, 12:32:12 PM
But I can't see their value for MC racing - gonna create single-file, no-pass groupings...perhaps they'll 'cut off' their tips and add some curvature for the bikers....

don't really know that until you see how wide it is.  i'm gonna guess that what you just described is not what KS helped create.
Like this is the racing, no?

OT

Quote from: gm2 on April 27, 2011, 01:07:29 PM
don't really know that until you see how wide it is.  i'm gonna guess that what you just described is not what KS helped create.

Perhaps, but turn 12 looks like it's just gonna reward the fastest bike that gets there first, but I guess that's OK once in a while on a track.

I'm not KS, so obviously I'll be enlightened in 20XX...

gm2

Quote from: OT on April 28, 2011, 02:26:10 PM
Perhaps, but turn 12 looks like it's just gonna reward the fastest bike that gets there first,

you kinda have to do that with a straight, no?  :)
Like this is the racing, no?

zarn02

The elevation "hump" in the middle of the back straight looks fun. Probably not enough to get the sort of air you do on English circuits, but still more exciting than flat.
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OT

Quote from: gm2 on April 28, 2011, 04:46:37 PM
you kinda have to do that with a straight, no?  :)
well......that's OK. but this turn, especially, takes away any passing-on-the-brakes options --- other than those presented by breaking-too-soon (amateurish) mistakes.  Whatever, I don't like it and the rest of you do...

Drjones

Interesting video.  Someone's already modeled the track for rFactor, which is a racing simulator.  Keep in mind that is is some dude in his underwear in France with too much time on his hands that created a digital version of the track from only the interwebs information.

F1_Austin_2012.mpg
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zarn02

Up until about 1:35, the music in that video had me expecting Russian subs to fire ballistic missiles at any minute, to be followed by jet scrambles. Then an abrupt change of pace.

Also, do you figure Austin will have ENI adverts plastered all over everything? [cheeky]
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duccarlos

Not a bad job with the info available.
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gm2

Like this is the racing, no?

Drunken Monkey

Quote from: Drjones on May 10, 2011, 04:13:40 PM
Interesting video.

Not really. That seemed like the world's most boring track (that involves turns in both directions)

Hopefully there's a bit more in the way of elevation changes and kinks in the real thing.
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Buckethead

First lap:

http://www.youtube.com/watch?v=0tEHQJn_hxo&feature=player_embedded#!

Kinda hokey, but watching the smoke just pouring off the tires at the 3 minute mark makes up for the crappy premise.
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zarn02

The tire-smoking in front of the capital building was fun.

The rest was a bit silly, but the slow-motion makes it neat to watch regardless.

An F1 car in the dirt just looks awkward. It twitched, skittered, and stumbled around. Like an animal that can't quite negotiate itself outside its natural environment.
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